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valvesoftware game networking sockets vulnerabilities and exploits
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10
CVSSv2
CVE-2020-6016
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruptio...
Valvesoftware Game Networking Sockets
7.5
CVSSv2
CVE-2020-6017
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and pos...
Valvesoftware Game Networking Sockets
7.5
CVSSv2
CVE-2020-6018
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a r...
Valvesoftware Game Networking Sockets
5
CVSSv2
CVE-2020-6019
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Valvesoftware Game Networking Sockets
CVSSv2
CVSSv2
CVSSv3
VMScore
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