Multiple buffer overflows in Scorched 3D 39.1 (bf) and previous versions allow remote malicious users to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, (4) a long command that is not properly handled in ComsMessageHandler.cpp when generating an error message, (5) a long UniqueID value in Logger.cpp, and possibly other unspecified vectors.
Vulnerable Product | Search on Vulmon | Subscribe to Product |
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scorched 3d scorched 3d 39.1 |