The multiplayer engine in Wesnoth 1.2.x prior to 1.2.7 and 1.3.x prior to 1.3.9 allows remote servers to cause a denial of service (crash) via a long message with multibyte characters that can produce an invalid UTF-8 string after it is truncated, which triggers an uncaught exception, involving the truncate_message function in server/server.cpp. NOTE: this issue affects both clients and servers.
Vulnerable Product | Search on Vulmon | Subscribe to Product |
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wesnoth wesnoth 1.2.6 |
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wesnoth wesnoth 1.3.7 |
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wesnoth wesnoth 1.3.6 |
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wesnoth wesnoth 1.2.3 |
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wesnoth wesnoth 1.2.2 |
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wesnoth wesnoth 1.2.1 |
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wesnoth wesnoth 1.3.3 |
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wesnoth wesnoth 1.3.2 |
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wesnoth wesnoth 1.2.5 |
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wesnoth wesnoth 1.2.4 |
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wesnoth wesnoth 1.3.5 |
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wesnoth wesnoth 1.3.4 |
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wesnoth wesnoth 1.2 |
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wesnoth wesnoth 1.3.8 |
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wesnoth wesnoth 1.3.1 |