Buffer overflow in the server in OpenTTD 0.6.1 and previous versions allows remote authenticated users to cause a denial of service (persistent game disruption) or possibly execute arbitrary code via vectors involving many long names for "companies and clients."
Vulnerable Product | Search on Vulmon | Subscribe to Product |
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openttd openttd 0.4.7 |
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openttd openttd 0.6.0 |
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openttd openttd 0.6.1 |
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openttd openttd 0.1.1 |
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openttd openttd 0.1.4 |
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openttd openttd 0.3.0 |
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openttd openttd 0.5.3 |
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openttd openttd 0.5.0 |
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openttd openttd 0.5.1 |
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openttd openttd |
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openttd openttd 0.4.8 |
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openttd openttd 0.4.0.1 |
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openttd openttd 0.4.0 |
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openttd openttd 0.5.2 |
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openttd openttd 0.2.1 |
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openttd openttd 0.3.3 |
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openttd openttd 0.3.6 |
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openttd openttd 0.4.6 |
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openttd openttd 0.4.5 |
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openttd openttd 0.1.3 |
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openttd openttd 0.3.2.1 |
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openttd openttd 0.3.2 |
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openttd openttd 0.3.4 |
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openttd openttd 0.3.7 |
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openttd openttd 0.1.2 |
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openttd openttd 0.2.0 |
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openttd openttd 0.3.1 |
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openttd openttd 0.3.5 |